Kamis, 29 Oktober 2009

Cossacks European Wars

Cossacks: European Wars is a real-time strategy computer game for Windows made by the Ukrainian developer GSC Game World. It was released on April 24, 2001. The game has an isometric view and is set in the 17th and 18th centuries of Europe. It features sixteen playable nations each with its own architectural styles, technologies and units. Players must avoid famine and engage in army expansion, building construction and simple resource gathering. Mission scenarios range from conflicts such as Thirty Years' War to the War of the Austrian Succession, and renowned for the seemingly infinite number of units players may control. This ability set it apart from other games of the time such as Age of Empires and Empire Earth. Even today the only games that can come close to comparing to Cossacks in the area of unit count are found in the Total War series. Cossacks is a game which allows the user to gain strategy skills and even pick up some relative history of that period by the inclusion of a comprehensive encyclopedia. This top selling title has won two awards and was positively favoured by a majority of reviewers.

Gameplay

There are 6 basic resources in the game that are crucial to the player's military victory These are gold, wood, food, stone, iron and coal. Gold, iron and coal may only be acquired by constructing mines over a designated resource area and sending peasants into them whereas food is cultivated from mills and via the use of fishing boats. Wood and stone are gathered by conventional means and there are also specific areas where these may be collected. Depending on the type of unit or structure being built, the amount of resources needed to create a unit/structure would inflate quantitatively with each successive one built or trained. Depleted resources would result in an undesirable penalty for the player such as a lack of food will signify a famine for the state and the player's units will die from lack of supplies. Similarly, a lack of coal and iron means that shooters and cannons will cease to fire their weapons whereas a lack of gold will mean that units which require maintenance paid will commit mutiny against the state. The economic workforce consists of peasants who can multitask and also attack enemy soldiers.

They can, however, also be captured by enemy troops and turned to the enemy's allegiance. Cossacks depart from common RTS titles in that military actions may be conducted by assigning formations to soldiers or allowing them to attack solitarily without proper formations. Formations may be made by grouping exactly 15, 36, 72, 120 or 196 of a single unit type in the presence of a corresponding officer and drummer. 3 different types of formations may be assumed and used for different attacking strategies. Units in formations may also be issued a 'stand ground' order where they would also be granted a defensive bonus as well as a morale improvement. Cavalry units may also be grouped into formations and function in a similar manner as would an infantry formation minus the officer and drummer units. Upgrades which affect weaponry and defensive stats can be researched in the barracks or the stables or the armories. An academy or a minaret (for various scientific research) is also needed to train officers and to build formations. There are various strategies of controlling an army developed by players during the continuous gaming online. Artillery in the game are divided into mortars, cannons, multi-barrelled cannons and howitzers and all have distinct functions which are suitable in one situation but may not be appropriate in the next. Mortars are primarily used to bombard enemy buildings and ships from afar. The resulting shrapnel and debris upon impact on the building(s) would also kill nearby enemy units as well as the player's own if in the vicinity. Cannons are the staple of the artillery forces in Cossacks and possess good range (which can be improved with its corresponding research) and shot power but are not particularly powerful against buildings, especially after the buildings' upgrades have been researched. Cannons are also able to fire a grape shot to eradicate a cluster of enemies at short range whereas a multi-barrelled cannon (must be researched at the academy and is not available to all nations) also functions in a similar manner but reloads quicker than the cannon. Howitzers are the shortest ranged artillery but possess the best shot power. They fire in an arc which means that enemy walls will not block their ordnance. They are good against both soldiers and buildings but should be escorted by guards. All artillery units may be captured by enemy forces as are the peasant workforce. The main upgrades for artillery are the extended range, the accuracy and its build time and cost. The player may also construct ships to wage naval battles and may build from a choice of yacht, galley, frigate or an 18th century battleship. Nations which are historically not well-developed are restricted in the building hierarchy to just galleys. Turkey may build xebecs which are technologically equivalent to the Western powers' frigates. Ships are used for naval domination or for shore bombardment. A player may also build ferry units to prepare for a naval assault over large bodies of water. Larger ships typically require gold for upkeep and its crew would mutiny against the owner if the resource has been depleted. Shooters (such as the musketeer and the strelets units) take time to reload their weapons after a volley and are vulnerable to a melee counter-attack. Ranged units also require a fair distance to be able to shoot at targets and will often retreat backwards to acquire the required distance. Different shooters possess different ranges while shooting and mounted dragoons do more damage than the regulars. Significant upgrades can be conducted to raise the level of damage possible and certain upgrades can also be purchased to half the cost of producing shooters. Grenadier units can destroy buildings with their grenades as well as engage enemies in both melee and ranged attacks. The diplomatic centre is an important building because the units it produces allows captured buildings to be converted back to your nation. Military production buildings (e.g. barracks and stables) may only be destroyed by artillery and/or grenadier units whereas civilian buildings may be captured as per the usual means.

Final Fantasy IV Secret Code

Secret - How to level Up Faster.......

1:First go to Cave of Summons and fight the name: Summoner hit him in low damage and the summoner Summons a Monster kill the Monster just alternate

Hit the Summoner a Low damage like 100-300
and he will summon kill it...alternate

2:kill all your member except the one you want to be high level

Warning: Rydia,Rosa,Porom,Palom if you want them to lvel just don`t kill them because
there are not melee type ..
A.If is Rydia is want you want to be high level you will need more ether or Dry ethers
B.If Rosa Just don`t kill it juster Except her ....
C Porom and Palom just like Rydia and Rose

May Recommend The best place to level Fast is in the UnderWorld you need to be 40+ to
be a single ....

Resident Evil ( Game Play )

How To Play

The main character is a law enforcement task force member who finds himself trapped in a mansion located in the middle of a wood populated by threatening mutated creatures. The objective of the game is to uncover the mysteries of the mansion and ultimately escape alive. The game's graphics consist of 3D polygonal characters and objects superimposed over pre-rendered backdrops with pre-determined (or "fixed") camera angles. To fulfill the game's objective, the player uncovers various documents (including maps of the area) that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm the main character with weapons to defend himself from enemies: a combat knife, a handgun, a shotgun and a revolver, although the ammunition available for each weapon is limited. To restore the main character's health, the player uses first-aid sprays or various herbs that are mixed together in different ways for different healing effects. The carrying capacity of the player character is limited and items that cannot be carried immdediately are stored in an item box and retrieved for later use. The player must also find ink ribbons that are used on typewriters located in certain rooms in order to save game progress. The various enemies the player encounters include infected creatures like flesh-eating zombies, zombie dogs, giant spiders, and crows, as well as man-made creatures with codenames such as "Hunters" and "Chimeras".

Setting

A series of bizarre murders have occurred on the outskirts of Raccoon City, with signs of cannibalism on the victims' remains. The Raccoon Police Department's Special Tactics And Rescue Service (STARS) are assigned to investigate the murders, which is comprised of two teams, Alpha and Bravo. Bravo Team is sent first, but after contact with them is lost, the city's officials deploy Alpha Team to investigate their disappearance.



Characters

The player has a choice between Alpha team members Chris Redfield or Jill Valentine as the main character. Chris, the male hero, has greater firepower and can take more damage from en emies, while the heroine Jill has a greater carrying capacity, as well as a lockpicking tool that gives her earlier access to some of the mansion's areas. The game's supporting characters includes Barry Burton, Alpha team's weapons expert who provides Jill with additional firepower; Rebecca Chambers, a surviving member of Bravo team who supports Chris with her medical expertise; and Albert Wesker, the leader of Alpha team. The other members of STARS also appear thorough the course of the story dead or al ive.
Story
The game begins after Alpha team locates Bravo team's helicopter, but there are no signs of survivors; only a severed hand is found. While searching the area for further clues, Alpha team is attacked by ferocious dogs, one of which kills one of the team's members, Joseph Frost. Alpha's helicopter pilot, Brad Vickers, takes off and abando
ns the team. Pursued by the dogs who killed their colleague, Alpha team is forced to seek refuge within a nearby mansion, believed to be abandoned . With the dogs roaming outside, the four remaining Alpha team members (Albert Wesker, Chris Redfield, Barry Burton and Jill Valentine) are trapped within. A gun shot rings out, and the player character moves to investigate. At this point, the player takes control of the character and begins to explore the mansion. One of the first discoveries is a member of Bravo team, Kenneth J. Sullivan, being eaten by a zombie. The character eventually finds the mansion to be riddled with puzzles, traps, and horrors. Scattered documents and files suggest that a series of illegal experiments were being undertaken on the property by a clandestine research team, under the authority and supervision of the Umbrella Corporation, a pharmaceutical conglomerate. The creatures roaming the mansion and surrounding region are the results of these experiments, which have exposed the mansion's personnel and various animals and insects to a highly con tagious and mutagenic biological agent known as the T-virus. After navigating a series of tunnels, passageways and buildings, the player discovers a secret underground laboratory containing the Umbrella Corporation's experiments. In the lab, Wesker reveals that he is a double agent working for Umbrella and releases the Tyrant T-002 , a giant humanoid monster created through prolonged exposure to the T-virus. Upon release, the Tyrant turns toward Wesker and impales him. The player then apparently kills the Tyrant and a self-destruct system is triggered. After the player calls for a rescue helicopter, the Tyrant bursts through the roof of the lab onto the helicopter pad and attacks. Vickers drops a rocket launcher and the player fires it at the Tyrant, blowing the monster apart. The player escapes in the helicopter and the game ends as the mansion explodes. The ending varies depending on choices made by the player. The ending plays out as described above in Chris and Jill's endings if the player saves only one or neither of their teammates.


Final Fantasy The Series


Final Fantasy X released ATB system using a system called "Conditional Turn-based Battle" (CTB). In CTB system, each participant will be sorted in the race based on speed. This sequence displayed on the screen that allows to know the characters and the action turn or enemies in battle so that appropriate strategies can be arranged. Because the system is the basis of pure CTB-turn, the timer is not presented. This system is also used in the titles of pieces of Final Fantasy Tactics and Final Fantasy Tactics Advance while using other terms.

Final Fantasy XI uses a system of "Real Time Battle" (RTB). Different with the games in the previous Final Fantasy series, the characters no longer stand silent while waiting for their turn to attack. The fight happened in real time in which the characters can move freely. Once you select an enemy target, the character will automatically perform the physical attacks that basis unless instructed by a player to perform other actions through commands based menus. But unlike in the at-TEBAS mmorpg, attack speed, and dodge the blows of the character is determined by the statistical system of the game, not the input from the players.


Final Fantasy XII battle system similar to Final Fantasy XI, called the system "Active Dimension Battle (ADB). This system is similar to the RTB system in which the characters can move freely during the fight and after determining the target enemy, the character will automatically perform the physical attacks that basis. However, besides that there was also a timer like ATB system that shows when a character can act. Mode-mode "active" and "waiting" is also used again. Another important addition to the battle system in this game of Gambit system, in which artificial intelligence (AI) group member can be set to automatically execute certain commands without waiting for input from the players.

Unlike the previous games, battles in Final Fantasy XI and Final Fantasy XII will occur directly in the display field, without a separate battle screen caused by the "random battle".

Game Info ( Final Fantasy ), Secret Code


Final Fantasy is a series of RPG games consoles and computers produced by Square Enix (formerly Square Co.., Ltd..). Final Fantasy game series is the most widely distributed of all time, including the RPG games for the consoles standard, portable games, MMORPG, games for mobile phones, the production of three animated films and two full-length CGI films.

The first product of this series was launched in Japan on December 18, 1987 and has dikhusukan to markets in North America, Europe and Australia, in many video game consoles, including Nintendo Entertainment System, MSX 2, the Super Nintendo Entertainment System, PlayStation, WonderSwan Color, PlayStation 2, Game Boy Advance, Nintendo GameCube was also computer-IBM PC compatible computer and several types of mobile phones. Subsequent output has been reported will be present for the Nintendo DS game system, Nintendo Wii, PlayStation Portable, PlayStation 3 and Xbox 360. Final Fantasy is a series of products Squre Enix's most successful and best-selling three product series of all time, with sales so far have exceeded 63 million units worldwide.

Counted in June 2006, in Japan has released twelve games that are part of the main series (numbered), along with many titles fractions (spinoff) and other related titles. Two of it, Final Fantasy III and Final Fantasy XII, has not officially released outside of Japan, however, both scheduled to be in North America (the first for Nintendo DS and the latter for PlayStation 2) at the end of the year. (Name of Final Fantasy III is used for the first release in North America is actually Final Fantasy VI in Japan.)